Reference/Data
Dex1B Scene Descriptions
Dex1B scene descriptions under scene_description/dex1b/<version>/, hosted on HuggingFace (openrobokit/graspkit) and generated by the scripts in scripts/stages/scene_desc/.
v0.5
tabletop(normal): table(0.5, 0.5, 0.2), object region (xy ±0.2), and ±5cm table-height jitter (enable_table_pose_randomizationwith table xy fixed); height-balanced across 4 bins.wbc_tabletop(whole-body control): thick table(0.35, 0.35, 0.2)with a per-scene pose pulled close to the robot (table_x_range=(0.35, 0.5): near edge ~0.175 clears the G1 torso front ~0.143) and uniform table-top height[0.3, 1.1]. Same height rebalancing as normal (mini/small balanced across 4 bins; dev off, since the tiny YCB set can't fill every bin).dexmate_tabletop(mini only, Vega + Sharpa):tabletopwith table(0.6, 0.6, 0.2), object region xy ±0.25, and ±15cm table-height jitter.
All families read the same canonicals. Train is dexgraspnet (in-distribution); test mixes in dexdiffuser (egad, kit, contactdb, ycb) as a held-out object family, with per-source counts pinned via merge_scene_description.py's subsample.
| Tier | train | test | Sources |
|---|---|---|---|
| dev | 100 | 30 | YCB only (train & test) |
| mini | 5k | 500 | train dexgraspnet 684×5; test 300 dexgraspnet test-split + 200 dexdiffuser |
| small | 50k | 2k | train dexgraspnet 4302×5; test dexgraspnet test-split + dexdiffuser |
Families have identical counts/sources (same canonicals, different table). Scales: dexgraspnet [0.06, 0.08, 0.1, 0.12, 0.15], dexdiffuser 1.0. Pipeline: meshes → canonical drop → tabletop randomization, merged with merge_scene_description.py.
- Canonical drop: each (object, scale) is dropped by physics onto a
(0.3, 0.3, 0.1)table in 3 orientations (none,x90,y90). Kept if xy within ±0.15m, height ≥ 0.02m, volume ≤ 0.003m³, xy area ≤ 0.025m². - Tabletop randomization: xy translation and z rotation per canonical scene, plus the family's table pose. Height bins: 0.02–0.05, 0.05–0.09, 0.09–0.15, 0.15–0.25m. At most 10 scenes per object (mini), 6 (small), 5 (dev).
- Meshes:
collision.glbkeeps the CoACD convex parts;visual.glbis a separate simplified mesh. Importinggraspkit.assets.objects.dex_diffuser_v2fetches the dexdiffuser meshes.